> Jonathan L. wrote: > However, delaying the command to send for the image does not work > for the first resizing of the image in this scenario.
It works. I have it running here with the browser widget. I finally got it using an "onload" for the image and for the window. ... image1.onload = function() { ctx.drawImage(image1,0,0,twidth,theight); } ... window.onload=processsvg(twidth,theight,tID); After that sending toDataURL() to the canvas delayed by 1 tick has here no misfunction. I wrote it also for a revBrowserInstance what can be used in LC 6/7/8/9 but on Mac only, because linux has no revBroser working and windows only one that doesn't support Canvas2d. This is essentially the same technique (but doesn't use a javascriptHandler). I put this LC 6/7/8/9 version on livecodeshare/"sample stacks" so that your browser widget version is still unique ... I have also a fast method, runs with 30 fps, for taking PNG-frames from a video, so that converting an SVG animation to PNGs is no problem (though I can't see any sense in doing that). _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode