There are some JavaScript libraries that can convert an HTML page into an image (not just a canvas object) - that could be your backup if all else fails.
Sent from my iPhone > On May 18, 2017, at 6:26 PM, JOHN PATTEN via use-livecode > <use-livecode@lists.runrev.com> wrote: > > Hi All! > > I am trying to lay some objects (text fields, graphics, etc.) over a browser > widget. I am essentially just taking a screen capture and then layering the > objects on top of the image. Here is my script: > > on mouseUp > lock screen > put the rect of current stack into tCoord > > set the width of image 1 to the width of current stack > set the height of image 1 to the height of current stack > set the topleft of image 1 to 0,0 > export snapshot from rect tCoord to file specialFolderPath("documents") & > "File1.png" > set the visible of widget "browser" to false > set the filename of image id 1008 to "" > wait 2 > set the filename of image id 1008 to SpecialFolderPath("documents") & > "File1.png" > -- I believe i needed the three previous lines to get this to work for some > reason??? > show image id 1008 with visual effect dissolve slowly > unlock screen > > end mouseUp > > > This works fine on my Mac, but when I test it in the iOS simulator it does > not work. Is it not possible to take a snapshot of the browser widget in iOS? > > Thank you! > > John Patten > SUSD > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode