Actually - the problem I just mentioned has to do with some different.

Sent from my iPhone

> On Jun 28, 2017, at 4:20 PM, jonathandly...@gmail.com wrote:
> 
> Thanks Scott
> 
> I also found something else. Mousedown stops the momentum scroll, but then 
> one must lift up the finger and start again to do more scrolling.
> 
> That should be fixable, though.
> 
> Sent from my iPhone
> 
>> On Jun 28, 2017, at 3:00 PM, Scott Rossi via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Hi Jonathan:
>> 
>> Just doing some simple tests, your script is great.  Thanks for sharing it 
>> on the list.
>> 
>> Two minor improvements I would suggest:
>> 
>> 1) After the mouseUp handler, add a mouseRelease handler to trigger 
>> deceleration/stop when the mouse is released outside of the target control.
>> 
>> on mouseRelease
>>  mouseUp
>> end mouseRelease
>> 
>> 2) In the mouseMove handler, use the built-in parameters provided by the 
>> handler instead of reading the mouseV. Probably not a huge deal in the 
>> scheme of things, but might add a tiny bit more efficiency to the script.
>> 
>> on mouseMove X,Y
>> if allowDrag <> empty then
>>    set the vScroll of me to (allowDrag-Y)
>> end if
>> end mouseMove 
>> 
>> Regards,
>> 
>> Scott Rossi 
>> Creative Director 
>> Tactile Media, UX/UI Design 
>> 
>> 
>> 
>>> On Jun 28, 2017, at 9:05 AM, Jonathan Lynch via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> I just created and tested a momentum scrolling script on my iPhone, and it
>>> appears to work quite well, so I thought I would share it here.
>> 
>> 
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