On 7/28/17 1:14 PM, Mark Waddingham via use-livecode wrote:
> 
> I think the first thing we would need would be builtin 
> gesture support. In this case, this isn't even 'a gesture has happened' 
> but 'it looks like a swipe is just starting' (I think at least). e.g. 
> swipeBegin / swipeContinue / swipeEnd / swipeCancel.
> 
> We'd probably also want a 'swipe' message at the end - i.e. there are 
> cases where it is the fact that 'swipe' has happened that you want, and 
> not the details of the process it went through (perhaps swipeEnd would 
> be fine here, though).
> 
> I do like the idea of having the animation of a gesture in the UI being 
> tied to the event - its a nice low-code approach for a very common 
> problem.

How might LC support interactive and interruptible animations as shown in this 
video on Advanced Animations with UIKit?
https://developer.apple.com/videos/play/wwdc2017/230/ 
<https://developer.apple.com/videos/play/wwdc2017/230/>

This capability is generally applicable to any animation using UIKit. Even 
non-moving transitions, such as blurring, are supported in an interactive way.
If supported by LC, it would be useable beyond just moving from card to card or 
swiping out a sidebar.

But of course, the particular capability shown in the video is OS-specific. 
Whereas LC strives to be platform agnostic.

Jim Lambert
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