Thanks Roger, In this case, the issue is more with the map presented in a browser widget, which is less about LC and more about the embedded chrome framework.
I think that my device is not really a high-end android machine, either. It looks like max-texture-size might be a decent proxy for measuring GPU power. Sent from my iPhone > On Aug 3, 2017, at 8:36 AM, Roger Eller via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I would be more inclined to not say in general "...that Android runs > slower...", but rather "Android runs LiveCode apps slower." > > There are plenty of Android apps in the Play store that handle large > graphics VERY well on Android. It may or may not be just how LiveCode > rolls, as an improved experience can be achieved by handling images better > in your code. Breaking them up into grid pieces, and only displaying the > portion that is within the current view is one way. You can also reduce > the size of PNG files using specialized utilities like TinyPNG. > > ~Roger > > On Thu, Aug 3, 2017 at 3:20 AM, J. Landman Gay via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> Android devices come with a variety of different specifications. The high >> end models will be more capable than low end ones. Depending on >> manufacturer and model, the graphics card will vary in capability and >> available RAM. Screen resolution also makes a difference. I'm using older >> test devices because I figure if it works there it will work on most >> others. But my Samsung S4 runs more slowly than my S5 and they were >> released only a year apart. And my Nexus tablet, which is older than both >> Samsung phones, runs as well or better than either of those, probably >> because it has a lower screen resolution. I'm not sure there's a standard >> you can rely on. >> >> I guess in general you could say that Android runs slower, but it's >> probably because there are so many low cost phones with subsequently less >> processing power. When you get into the higher range phones they can be >> quite acceptable. The same app that lagged on my Samsung ran fine on >> someone else's Pixel. >> >> -- >> Jacqueline Landman Gay | jac...@hyperactivesw.com >> HyperActive Software | http://www.hyperactivesw.com >> >> >> >> >> On August 2, 2017 6:14:06 PM Jonathan Lynch via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> >> Hello everyone, >>> >>> I just put my app on a galaxy tab E as a test. >>> >>> It is painfully slow, but not just in the LC portion of the app. The map, >>> delivered through a browser widget, is also slow. >>> >>> So, I used the regular browser (chrome) at the webglearth website. That >>> was slow too, although not as bad. I think the main difference was that the >>> map div at their website is small, so it takes less processing power. >>> >>> I had thought I selected a midlevel Android device that can handle >>> moderate amounts of computation. >>> >>> In y'alls' experience, are android devices just slow? Do they have >>> inferior graphics processors? If you make computationally heavy apps for >>> Android, do you just warn users that the app will only work on some devices? >>> >>> I want this to work on as many devices as possible, but 3D maps require >>> lots of processing. >>> >>> Thanks, >>> >>> J >>> >>> Sent from my iPhone >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >> >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode