This explains - thanks! So I need to compare performance between the android 
and iOS devices to get a valid comparison.

The group has 20 small images. I will turn them into large images to increase 
the demand on pixel processing.

Sent from my iPhone

> On Aug 11, 2017, at 5:37 AM, Mark Waddingham via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
>> On 2017-08-10 03:38, Jonathan Lynch via use-livecode wrote:
>> Actually, I had forgotten to set the layermode of the group.
>> Now the number of passes on my Mac is 47 and on the android it is 31.
>> This still seems rather close. I expected the slow android device to
>> be like a quarter as fast.
> 
> How many device pixels are there in your group when on your Mac compared to 
> on your slow android device?
> 
> On Android and iOS, the engine uses OpenGLES to blit tiles to the screen 
> meaning that specific operation comes at virtually no cost.
> 
> On Desktop it doesn't use OpenGL, so blitting is in software. On Mac, there 
> are two options CoreGraphics or software - I think the former tends to be a 
> bit quicker than the latter (particularly for larger numbers of pixels).
> 
> Generally (for simple cases, where no mutation beyond movement is happening 
> in your display) you should find that acceleratedRendering will make 
> something on iOS/Android about the same speed as you would get on Desktop 
> without acceleratedRendering turned on.
> 
> Warmest Regards,
> 
> Mark.
> 
>> Sent from my iPhone
>>> On Aug 9, 2017, at 9:27 PM, jonathandly...@gmail.com wrote:
>>> I created a group with ten buttons. I have a function that scrolls this 
>>> group as many times as it can in a second.
>>> With acceleratedrendering on, it can scroll 30 times on my Mac. My very 
>>> slow android device also scrolls it 30 times.
>>> With accelerated rendering off, it can scroll the group 87 times on the Mac 
>>> and 35 times on the android.
>>> Why would the scrolling be faster with accelerated rendering off?
>>> Why do both devices have the same speed with accelerated rendering on?
>>> I thought accelerated rendering used the graphics card? Shouldn't this 
>>> graphically slow android be slower?
>>> Sent from my iPhone
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> -- 
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
> 
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