Hi Al

Thanks for the link, I had seen it previously but didn't understand how I could 
incorporate it into my app!  I've no experience with code-wrapping or creating 
lcb widgets, so I can't see how I proceed with what looks like a solution!!  
Any help, in simple steps, gratefully received.

Also, thanks for the links regarding the hard bit of comparing sounds. I've 
been thinking of doing this a different way, if possible - voice-to-text and 
then compare the text with the target text using some fuzzy matching. This 
could be another hard thing of course??

By the way (thanks BR) I did get the mobilePlaySoundOnChannel to work after 
fixing some code stupidity on my part. So I can play the clips OK.

Peter
--
Peter Reid
Loughborough, UK

> On 13 Sep 2017, at 11:00am, use-livecode-requ...@lists.runrev.com wrote:
> 
> Message: 8
> Date: Tue, 12 Sep 2017 11:44:49 -0400
> From: Alejandro Tejada <capellan2...@gmail.com>
> To: use-livecode@lists.runrev.com
> Subject: Re: Android Audio Playback & Recording
> Message-ID:
>       <CAN3QPOzF94C=qtLQeJ+TO=0la-8n6pubpaixvegxdrfasip...@mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
> 
> About Android Audio Recording using LiveCode,
> check this and read the comments for very
> useful additional information:
> 
> https://livecode.com/android-audio-recording-library-using-java-ffi/
> 
> Al


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