Hi Richard and Andre - thanks for your replies. I was the one who mentioned 
millions of users at the same time, not out of drunkenness but because I wanted 
to understand the upper limits of these systems. 

I also found a thread discussing this idea from a few years ago that Richard 
was part of. It was very informative.

I think an all-LC very fast server would be a great thing, but it sounds like 
just using node would be more realistic. I might fiddle a bit with this idea, 
just to satisfy my curiosity.

Sent from my iPhone

> On Dec 4, 2017, at 1:40 PM, Richard Gaskin via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Andre Garzia wrote:
> 
> > On Mon, Dec 4, 2017 at 3:13 PM, Richard Gaskin via use-livecode wrote:
> ...
> >> I don't even think we'd need tsNet for that.  Sockets should suffice
> >> for communicating between backend services, and using the "with
> >> messages" option makes them async; indeed that single-threaded
> >> message-driven approach is a big part of what makes Node.js so
> >> performant, offloading as much as practical from the process thread
> >> to the OS.
> ...
> > IMHO opinions it is not fair to compar NodeJS and LC Server on merits
> > of performance because they are really different beasts...
> ...
> > All this changes both inside the language itself and on top of it
> > in form of syntatic sugar serves one purpose only, give the developer
> > good ergonomics while keeping the code asynchronous/non-blocking.
> >
> > LiveCode is not an asynchronous language. It has some APIs that work
> > asynchronously when we want them to, but it is not a non-blocking
> > engine.
> 
> The stylistic differences, and their implications in implementation, is 
> indeed important.  Thanks for that outline.
> 
> Google's massive investment in JS will be hard to match for anyone seeking to 
> deliver equivalent systems.
> 
> Which leaves us asking:  When you want something like Nide.js, why not just 
> use Node.js?
> 
> 
> 
> > All our "PUT URLs" calls are blocking...
> 
> Take a second look at the original libURL code.  IIRC, in the course of 
> exploring some other issues in which what I wanted was truly sync behavior 
> but finding it difficult to actually achieve it, it seems libURL is using the 
> "with messages" option for socket calls, and where sync is needed that's 
> emulated within an async socket method.
> 
> Not sure why, and I've been tempted to write my own HTTP client code just to 
> make sure I get truly sync behavior when I need it (hoping I'll find a way to 
> get that with tsNet once I get back to that problem).
> 
> But if it's of interest, take a gander at libURL and let me know if I've 
> overlooked something.  If nothing else I'll finally have the true sync 
> behavior I'm looking for.  But we may also find that socket comms in LC, when 
> using the "with messages" option, use callbacks in a way that efficiently 
> leverages OS integration.
> 
> Of course this alone doesn't put LC on par with Node.js, for all the reasons 
> you noted.  But it does potentially offer opportunities for reasonably 
> efficient socket comms, which may be esp. useful on backends where all we 
> need are sockets, not necessarily encumbered with also supporting HTTP on top.
> 
> 
> > Your original email about scaling anything to millions of users
> > doesn't outline some needs of working at that scale.
> 
> If I ever wrote that I was drunk.  But I don't recall writing that; it's not 
> consistent with my thinking.  I've done enough testing on the C10k problem to 
> be well aware of the challenges of attempting C10m.
> 
> When big systems are needed, big ecosystems help.  As a 
> right-tool-for-the-right-job kinda guy, I generally advocate industry 
> standards for such things.
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> ____________________________________________________________________
> ambassa...@fourthworld.com                http://www.FourthWorld.com
> 
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