Yes, Tore, thank you for that from me too…now play audioClip does ring a bell. 

I must have used it at some point. But as I mentioned in an earlier response, 
now I only use Copy Files… I bet that became my practice when I began 
developing exclusively for iOS 8-ish years ago.

randy

> On Jan 6, 2018, at 4:29 PM, Roger Guay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Thank you Tore. That clears up a lot and makes good sense.
> 
> Roger
> 
>> On Jan 6, 2018, at 2:15 PM, Tore Nilsen via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> When you import an audio file into the stack as a control you need to use:  
>> play audioClip "the name of your imported sound”, as the imported file 
>> becomes an audio clip. The dictionary is somewhat confusing when it comes to 
>> support for audio clips om mobile platforms. If you look at audioClip as 
>> object, the dictionary states that it is not supported on mobile platforms, 
>> but the messages deleteAudioClip and newAudioClip seems to be supported, as 
>> is the keyword templateAudioClip.
>> 
>> In my opinion it is always best to use external files for audio and video, 
>> and store them in a designated folder where you have write permissions. This 
>> makes it easier to update these resources without the need to update the 
>> whole application.
>> 
>> Regards 
>> Tore Nilsen
>> 
>>> 6. jan. 2018 kl. 20:34 skrev Roger Guay via use-livecode 
>>> <use-livecode@lists.runrev.com>:
>>> 
>>> I really appreciate your patience with me, Randy, but, here is my question: 
>>> 
>>> Under the File menu of LiveCode, one is offered the option of "Importing As 
>>> Control” -> “Audio File…” What’s Up with that and how is that related to 
>>> your solution?
>>> 
>>> Thanks,
>>> Roger
>>> 
>>> 
>>> 
>>>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> The wav file is imported via the Copy File tab…the wav file is not a 
>>>> control.
>>>> 
>>>> The path is then listed in the copy files window… for example:
>>>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>>>> folders/FingerGloveCounting ICONS/0.wav
>>>> 
>>>> In this case, the name of my wav file is “0.wav”
>>>> 
>>>> So in a control you call the play command… for example:
>>>> play specialFolderPath("engine") &"/"& “0.wav"
>>>> 
>>>> I’ve used buttons, graphic objects, and images as the control.
>>>> 
>>>> If you change the location of the wav file or the location of the 
>>>> .livecode file you’re working after importing via the Copy Files tab, 
>>>> you’ll need to change the path or the wav file won’t be found when 
>>>> building your standalone.
>>>> 
>>>> In case you’re interested, here is a link to one of my free iOS apps that 
>>>> plays wav files via buttons:
>>>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>>>> 
>>>> randy
>>>> 
>>>>> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
>>>>> Controls, or in addition to Importing As Controls? Or is Importing As 
>>>>> Controls useless?
>>>>> 
>>>>> Thanks again,
>>>>> 
>>>>> Roger
>>>>> 
>>>>>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>>> 
>>>>>> I bring the wav files into the app using the Copy Files tab in the 
>>>>>> Standalone Applications Settings.
>>>>> 
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