Hi,
With all the discussion of behaviors… I haven’t used behaviors yet, but am
wondering if that will work in this scenario:
I have a stack “PlayerFoo” containing a player, the player has callbacks set.
When the player plays, I want the callbacks to be handled by a card script in
another stack.
I could have a card script in the same card that has the player. This card
script could have a handler doCallback containing the command:
send “doCallback” to card “CardFoo" of stack “StackFoo” with tCallback
where the callback is then acted on.
Is there a way to apply behaviors to this scenario?
Peter Bogdanoff
ArtsInteractive
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