Well in case it useful anyone I went ahead and compiled from dictionary… keep this for reference. iOS command deliberately not include.
Did I miss anything? MobileControlDo idOrName, propertyName # command e.g. mobileControlCreate "player", "myFirstPlayer" ================== MobileControlDo idOrName, propertyName # command mobileControlDo "myFirstPlayer", "play" mobileControlDo "myFirstPlayer", "pause" mobileControlDo "myFirstPlayer", "stop" ================== MobileControlSet idOrName, propertyName, value # command Global Properties - "rect": the bounds of the control, relative to the top-left of the card. For example "0,0,100,100". - "visible": set to true or false to determine whether the control should be displayed. - "alpha": set to an integer value between 0 and 255 to blend the control with and controls underneath it. - "backgroundColor": Set to either a standard color name, or a string of the form red,green,blue or red,green,blue,alpha. Where the components are integers in the range 0 to 255. Player Specific - "filename": The filename of URL of the media to play. Setting the filename of the player automatically 'prepares' the movie for playback. - "showController": Determines whether the controller is displayed over the content. This is a boolean value. - "currentTime": The current position of the playhead, measured in milliseconds (maps to the native currentPlaybackTime property). This is an integer value. - "looping": Determines whether the playback of the movie should loop indefinitely. This is a boolean value. ================== mobileControlGet ( idOrName, propertyName ) # function - include parenthesis local tVisibility put mobileControlGet("myControlName", "visible") into tVisibility if tVisibility is true then ... end if - "id": Returns the id of the control where the name is passed. - "name": Returns the name of the control where the id is passed. - "rect": Returns the bounds of the control, relative to the top-left of the card. For example "0,0,100,100". -"visible": Returns true if the control is visible. - "alpha": Returns the blendlevel of the control as an integer between 0 and 255. - "backgroundColor": Returns the background color of the control as an integer between 0 to 255. - "filename": returns the filename or URL of the media set on the player, if any. - "showController": returns true if the controller is displayed over the content. - "currentTime": returns the current position of the playhead, measured in milliseconds (maps to the native currentPlaybackTime property). This is an integer value. - "looping": returns true if the playback of the movie loops indefinitely. - "duration": returns the duration of a movie, measured in milliseconds (maps to the native duration property on iOS). This is an integer value. - "playableDuration": returns the amount of currently playable content, measured in milliseconds (maps to the native playableDuration property on iOS). This is an integer value. - "playable": enough data is available to start playing, but it may run out before playback finishes. - "playthrough": enough data has been buffered for playback to continue uninterrupted. - "stalled": buffer of data has stalled and playback may pause automatically if the player runs out of data - "playing": playback is current underway. - "paused": playback is paused and resumes from the point it was paused. - "interrupted": playback is temporarily interrupted, perhaps because the buffer ran out of content. - "seeking forward": the player is currently seeking towards the end of the movie. - "seeking backward": the player is currently seeking towards the beginning of the movie. On 4/14/18, 12:47 PM, "use-livecode on behalf of Sannyasin Brahmanathaswami via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of email@example.com> wrote: I am using a default player in mobile. Works fine in iOS. But in Android is look pretty retrograde. In particular, it opens with a 150 px high (or something like that) object with the player control at the bottom. So, I am trying to sort out mobileControlDo, to create have a native player and the dictionary has options of mobile control all jumbled together… That entry may needs some work. But one another plane with it would nice to have a lesson an each of the mobile controls. I looked on the web, there is old one multi channel sound for iOS . that all, Perhaps I missed it? I think I need compile a separate document with an mobile player props. They are spread over MobileControlCreate, MobileControlSet, and mobileControlDo. BR _______________________________________________ use-livecode mailing list firstname.lastname@example.org Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode