I cannot for the life of me work out why it is relatively easy to tessellate hexagons in BBC BASIC
on my BBC MODEL B while it is such a P.I.A. in LiveCode.

https://computer-literacy-project.pilots.bbcconnectedstudio.co.uk/jsbeeb/index.html?disc1=CLP0001.ssd&loadBasic=%2Fbeeb%2Floader%2F7c8bf2e3-5488-6322-09d6-e137cdae5605&autorun=1&model=Master

Richmond.

On 29/6/2018 2:05 pm, David V Glasgow via use-livecode wrote:
Not sure whether you really want to know or not ;-)

Richmond puts his finger on it really.  Most of the properties of a graphic polygon don’t 
relate to geometric features of the polygon itself - except when it is a rect.  So, as 
Richard says, tiling them or otherwise changing properties of target and adjacent hexes on 
the fly will involve what the Bash Street Kids called "hard sums”  
<https://www.beano.com/posts/beanotown-confidential-bash-street-school-staff-room>.

If I do go with hexes, I’m thinking the lazy way (my way) would be to simply 
show hidden hexes rather than allow allow true creation.  That would mean 
having a hard edge - which on the plus side would at least prevent Richmond’s 
flat earther’s falling off.

Best wishes,

David G

On 27 Jun 2018, at 10:32 pm, Bob Sneidar via use-livecode 
<use-livecode@lists.runrev.com> wrote:

I would agree if I understood one word of it, or even what the problem was this 
approach was trying to solve.

Bob S


On Jun 27, 2018, at 08:42 , Rick Harrison via use-livecode 
<use-livecode@lists.runrev.com> wrote:

Great resource and read.

Thanks!

Rick

On Jun 27, 2018, at 5:30 AM, hh via use-livecode 
<use-livecode@lists.runrev.com> wrote:

Here a rather complete guide to the "theory" with a link
to implementation guides for several programming languages,
especially, close to LC, JavaScript.

https://www.redblobgames.com/grids/hexagons/

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