Actually, do you mean you want to set the script locals for the behavior
object itself? You can do that, but it will only apply to that
particular control. The magic word is "this me" : "set the sLocal of
this me to xxx".
If you want the script locals of the behavior object to be shared for
every other object that uses the behavior, you need global variables.
Behaviors act like they are the actual script of an object. Setting a
script local for button 1 wouldn't share that value with button 2.
On 7/2/18 2:17 PM, J. Landman Gay via use-livecode wrote:
They do retain independent values, one set of script locals for each
instance. For example, if you have two buttons that use the same
behavior, button 1 will retain its script local values and button 2 will
retain its own (different) set of values.
On 7/2/18 1:42 PM, Bob Sneidar via use-livecode wrote:
Okay, so apparently I cannot use script local variables in a behavior.
Setting the variables in a handler in a behavior script does not
retain the values when that handler exits, like they do in a normal
object script. Should they?
The workaround for me is to simply get the custom property of each
stack (an array in each stack containing all the values I need) and
then reference the array values directly instead of trying to set
script local values. The downside to this is I have to get the array
in every handler in the behavior script. Not a big deal, but I was
trying to be efficient by only having to initialize the values once
upon every openStack.
Bob S
On Jul 2, 2018, at 10:05 , Bob Sneidar via use-livecode
<use-livecode@lists.runrev.com> wrote:
Hi all. I nailed this down, and it is indeed as someone surmised,
that even though the script editor variable watcher indicated that
script local variables had the correct values, it was showing me the
BEHAVIOR's script local variable values, and NOT those for the STACK,
which were in fact still empty (not initialized).
This is likely going to bite others in the butt in the future, who
use the same script local variables in their behaviors as they do in
their parent script. Who knows, maybe I'm going to be the only one in
the history of LC to try this, but I just thought I'd toss that out
there, in case anyone else gets obscure bugs where a statement ought
to work and doesn't.
Bob S
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Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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