The fact their API is C++ will make it complicated to wrap with LCB. A quick google came up with a few C wrappers for steam. If you don’t want to use those it would be easier to write an external.
> On 16 Nov 2018, at 2:06 pm, Brian Milby via use-livecode > <use-livecode@lists.runrev.com> wrote: > > Can you use the web API? If not, then LCB will need to be used to build the > needed module. > > Thanks, > Brian > On Nov 15, 2018, 5:58 PM -0600, Antuan Johnson via use-livecode > <use-livecode@lists.runrev.com>, wrote: >> Does anyone have any experience implementing Steam's API with LiveCode? >> I'm working on a game that requires the API, so any help would be greatly >> appreciated. >> >> Steam's API: https://partner.steamgames.com/doc/sdk/api >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode