Thanks for the email Tom. Unfortunately NOT. We got the WebSocket working
in the browser with Javascript, but the app dies after 20 mins  in iOS [<10
mins on Android] of play because it is calling a LiveCode function from
Javascript. Or workaround was to create an Angular site [
https://play.triviamatic.com/] and just have the users play in a web
browser, but this is NOT a solution. we have also loaded the browser in our
app for now, BUT I AM NOT HAPPY ABOUT THE WORKAROUND.

So unfortunately since we can't find a workaround and nobody from LC
responded, we have to assume it is not possible. So we have started to
switch to Flutter and have to postpone our launch by four weeks. I told my
team that if the users can't play the game effectively, then what is the
use of having an app, so they suggested switching.

BTW...Check out the website and let me know what you think:
https://triviamatic.com Because it reads from the games from the database,
we ended up coding everything in HTML and EJS on a Node server. We are in
the process of making our own trivia store:
https://triviamatic.com/trivia-games.

--Todd

On Sat, Dec 29, 2018 at 6:00 AM <use-livecode-requ...@lists.runrev.com>
wrote:

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> ------------------------------
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> Message: 4
> Date: Fri, 28 Dec 2018 18:25:31 -0500
> From: Tom Glod <t...@makeshyft.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: Websockets Problem on LiveCode
> Message-ID:
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> Content-Type: text/plain; charset="UTF-8"
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> >
> > Hey Todd, did you get this figured out?
> >
> >
>
>
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