on 1/30/02 8:47 AM, J. Landman Gay at [EMAIL PROTECTED] wrote: > The method you've been using in HC is pretty inefficient and I wouldn't > bother with it in RR, especially since the capability you want is built > in. Since the only problem is the amount of labor needed to convert the > images to button icons, I'd write a script to do it. ---------- Actually, it's VERY efficient from an operating, as well as a graphics, standpoint, once I got a handle on Uli's xDraw/xGWorld thing. The full screen picts are super easy to modify, and the parts fire onto the screen right out of RAM. Nothing gets any more responsive than that. ---------- > Look into the "import snapshot" command -- it will grab a portion of the > screen and import it into the stack as an image. Write a repeat loop > that takes snapshots of each button rect and records the resultant image > ID in a field or a text log so you can reference it later. > > Depending on how your buttons are set up, the script may also be able to > create the transparent buttons and assign the icon and hilite icon IDs > at the same time -- and then you wouldn't even need the reference list. ---------- That's what I meant when I wrote about writing a script to automate the copy process. Needless to say, I didn't know about "import snapshot".
BTW, are there size limits on button icons? The current size (at 72 ppi) is 52 x 54 for most of them, but some are longer, some shorter, some longer AND shorter. Thanks and best regards, Ken N. _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
