That's it! That function makes it very easy to implement a counter for a player. For some reason, I previously had not been able to access the currentTime of a player while it was playing. Don't know what I was doing wrong, but it certainly works now. Thanks!
mark mitchell Japan Ken Ray wrote: > on mouseUp > answer isPlaying(long id of player 1) > end mouseUp > > function isPlaying tTarget > put the currentTime of tTarget into tTimeA > wait 10 milliseconds > put the currentTime of tTarget into tTimeB > return (tTimeA <> tTimeB) > end isPlaying _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
