Troy, you make some good points. The Bryce interface was a difficult one for new users to master. And...new users were it's intended audience.
> Bryce has any level of success because it is powerful - and despite its > interface. The same can be said for Poser and its ilk. None of those > programs are recognized very well within the professional > graphics community > - even though they have technology and horsepower that says they > could have > been. Those professionals who do use them... generally do so "on the sly", > because they are considered "consumer software" - due entirely to the > non-standard interfaces they have. The interface itself presents an > inhibitor to professional workflow. 2 points I might add, Bryce was *never* intended to be marketed towards professionals. I asked Kai during the early betas why this was and he rightly pointed out the extreme marketing and niche-application issues they would have to overcome to do so. In fact, Bryce didn't have many of the more powerful features, such as motion blur, adaptive sampling anti-aliasing, or even support of industry standard models. I don't know of any 'professional' 3D package which doesn't take a significant of time to learn -- one could say a 'non-standard' interface. Most 3D professionals I've worked with rebuke Bryce *because* of it's technology and horsepower -- not the interface... these guys can work with just about *any* interface (have you seen SoftImage or Lightwave lately??) best, Chipp _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
