Stacks and Messages paths --and yet that doesn't seem clear enough to me.
Looking at the discussion on the list, it is frequently stressed if you want
speed, you keep the data out of the stack-card-field paradym and put the
information in a variable or an array.
This is a good point but I think it needs to come second. Firstly, consider that all these xCard development tools started off using the rolodex metaphor i.e. a stack of cards but with easier navigation, searching etc. Then they became more general programming tools so the rolodex metaphor is no longer so relevant but it is still there.

As someone else said, unless your database is massive (probably under 1000 cards would be fine) then using the card system will work well. So you might have your address book stack with one card per person. Added to that you might have other stacks which act more like dialog boxes than stacks. They would be one card stacks offering print options, search options, preferences, splash screen, whatever...

Moving on from this concept, you might decide that you have too many addresses for a stack of cards, so you decide to store your addresses in some other way and have the addresses stack as a one card stack to allow easy viewing & editing. This might be faster but it isn't as easy to implement first off, so I would recommend trying the rolodex method and altering it later if you aren't sure.

Going back to the original question about the programming model, I tend to think of Rev as an object oriented language with preset objects. To talk in C++ speak for a moment, you can instantiate a button, give it data (name, size, color, custom properties etc), and give it methods (mouseUp, mouseDown, doMyStuff). Purists would probably say that it isn't properly object oriented since any other object can read & write it's data directly, instead of sending it a message. Your button also becomes part of a hierarchy that allows messages to be sent up the chain higher & higher until they are handled or finally ignored. If you want to make yourself a custom object, start with an existing object, edit one copy the way you want it, then use this is a template to clone other copies.

Because each object is visible on your screen, it is very easy to edit it's properties and it's scripts. This makes a language like Rev not only quick & easy to use, but amazingly easy to debug, even after a long time. If your program crashes when you click a button, then the problem is nearly always right there in the button itself.

Cheers,
Sarah


On Friday, November 15, 2002, at 03:27 am, [EMAIL PROTECTED] wrote:


Another words if I was designing an address database: with my stack hat on I
think I should create a stack with multiple cards each dedicated to the
information of one individual. But this does not seem to be what I should doing.
I should really be keeping things out of stacks-cards-fields except for display
purposes and then I'm back a not dis-similar method of programing than any
other?.

Fred


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