I haven't done anything like yet, but I would recommend against having the code in each object unless they all do different things. If the objects all respond in the same way to a click, then put the script in the card or stack and check "the target" to see what was actually clicked.

The movement variables could be stored as custom properties of each object.

Sarah


On Tuesday, November 26, 2002, at 05:58 am, Barry Levine wrote:

Before I try to re-invent the wheel, has anyone done or seen anything similar to this (that you would like to share)? I would imagine that the code resides in each object. I also would think that the direction of each object's travel will need to be mapped to a variable that changes as the object collides with another object or one of the "walls".

_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution


Reply via email to