clone button "Super Button"
set the name of it to "New Super Button"
This doesn't help you update all the objects at once, so if you think you need to do that, put their scripts higher up the message path i.e. in the card or stack script. If you need a general mouseUp handler, don't put one in the buttons themselves, put one in the card or stack script and use "the target" to see what object actually got the click.
Cheers,
Sarah
On Monday, January 6, 2003, at 07:36 am, Igor de Oliveira Couto wrote:
Dear Rev Folks,
I seem to vaguely remember someone mentioning that it IS possible to define a new object CLASS in Revolution - so that if I update the class, all objects that are based on it are automatically updated.
The 'Object Library' allows us to save and 'copy and paste' objects, however that is not the same... - ie, it provides no way for me to update ALL objects of a certain 'kind' at once... I still end up with a long list of individual objects, and if I want to make a change to the functionality of that type of object throughout my application, I still have to go and change, one by one, the script of all these objects...
If it IS, indeed, possible to define one's own custom-object types, could someone pleeeeease post a little list of instructions for us newbies?...
Many, many thanks, in advance!
Kindest Regards,
--
Igor de Oliveira Couto
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