Hi Esa,
-- make weapon-- --weapons name-- --weapons alias name-- --class for weapon-- --weight for weapon-- --value for weapon-- --set special hit fuction for weapon-- --Now check where that weapon should go??-- --Special hit_func to weapon--
etc...
are you preparing a personal war? ;-) Regards from germany Klaus Major (a little scared...) [EMAIL PROTECTED] P.S. To save some typing you can omit the "cd" in your object description. I mean "set the loc btn x..." instead of "set the loc of cd btn xxx...". Another hint: To make somehing like this more readable
if item 1 of the loc of cd button "weapon"" > item 1 of the rect of cd fld "drag&Drop" card "huone" and \
item 1 of the loc of cd button "weapon" < item 3 of the rect of cd fld "drag&Drop" and \
item 2 of the loc of cd button "weapon" > item 2 of the rect of cd fld "drag&Drop" and \
item 2 of the loc of cd button "weapon" < item 4 of the rect of cd fld "drag&Drop" then
put return & "move_object(" & cd fld "wname" & "," & cd fld "name" & "());" \
after last line of cd fld "weapon"
put return & "}" after last line of cd fld "weapon"
end if
i would recommend to extract the values into some vars first: put the rect of bnt "weapon" into wpr put the rect of fld "drag&drop" into fdr put item 1 of wpr into wpr1 ... item 2 ... wpr2 ... ... put item 1 of fdr into fdr1 etc... if wpr1 > fdr1 AND wpr1 > fdr3... etc... I think you get the idea. A bit more typing first, but much more readability later. ...and you can use CR instead of return in your scripts... Another timesaving hint :-) _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
