I was doing it that way for awhile, storing stacks inside the MacOS folder of an OSX bundle. There are some caveats, but I'll tell you how it works.

Right-Click on your application's icon. A menu will appear. Select "Show Package Contents".

There will be one folder called Contents. In that folder is a folder "MacOS". This is where you store the stack. That is also where your actual app resides.

First Caveat: Getting the filepath to the stack. In your main app stack script:

global pathToSaveFile
  put the effective fileName of this stack into pathToSaveFile
  if the platform is "MacOS" then
    repeat 3
      delete the last item of pathToSaveFile
    end repeat
  end if
  put "yourSaveStack.rev" into the last item of pathToSaveFile

This sets you up with a global you can call all thru the program to access your save file.

The second caveat is that nowadays, even Macs are getting cranky about where their users are allowed to write to. I just recently ended up redoing my whole method of saving data. If the user cannot write to this location, saves will fail.

Here is my alternate solution:

Synopsis:

I name the save stack something other than what I really want it to be called, compress it, and store the compressed version in a custom property of the main app stack. Now, it doesn't even exist outside the main app stack. When the user installs the app, it decompresses the stack from the custom property, and puts it in a Prefs folder someplace writeable on the users computer. It renames the stack to the desired name. This prevents that awful "Stack in memory, do you want to purge?" dialog.

Possible Gotcha:

When your save stack is stored outside the main app folder this way, if the user installs an updated version of your app, it will not replace the save stack unless you specifically tell it to. So I versioned the stack. I don't want it to automatically be replaced when someone updates, unless I've actually changed that stack.

Full code and instructions to make this all work, along with one final Gotcha:

In a stack with a button with no other purpose but to compress stacks and store them as custom properties of other stacks:

on mouseUp

answer file "Select a stack to store compressed data such as yourMainStack.mc"
# yourMainStack.mc has a latestPrefsVersion custom property
  if it is empty then exit to top
  put it into storageStack

  answer file "Select a stack to compress such as prefStack.mc:"
# prefStack.mc has a currentPrefsVersion custom property
  if it is empty then exit to top
  put it into stackToShrink

  put url ("binfile:" & stackToShrink) into s

  set the stackData of stack storageStack to compress(s)
  save stack storageStack

  beep

end mouseUp


If you have multiple stacks that might need to be replaced, you will need to version each replaceable stack, I am using custom properties. This allows you to independantly replace a stack. For example, if your application is versioned 12, but the prefStack is versioned 10, you might not need or want to replace the prefStack. So you don't compare the prefStack version to your main app version, but to the prefStack that is compressed inside of your app, assuming someone always downloads a completely new app when they upgrade. Rather than decompress the stack and check the version, create a custom property in the main app for each replaceable stack, and check against it.

In your startUp routine where you check versions, and replace a stack if the compressed custom property is a newer version:

  put the latestPrefsVersion of stack primaryAppStack into newV
  put the currentPrefsVersion of stack prefStack into oldV # UserPrefs
  if oldV is not a number then # for legacy, older stacks weren't versioned
    put 1 into oldV
  end if
  if newV > oldV then
    if "UserPrefs" is in the stacksInUse then
      stop using stack "UserPrefs"
    end if
    if "UserPrefs" is in the openstacks then
      close stack "UserPrefs"
    end if
    delete stack "UserPrefs"
    delete file prefStack
    # if you are using a custom filetype or stackFileType
# set your fileType or stackFileType before decompressing
    put decompress(the stackData of stack yourMainStack.mc) \
        into url ("binfile:" & prefStack)

Final note: Once I moved the prefStack out of the main application folder into a preferences folder somewhere else on the user's computer, I encountered another problem that caused me grief. If I edited the stack via "go stack prefStack", I was editing not the stack that gets compressed and distributed with the program, but the stack that is created in the Preferences folder somewhere. Now my app checks for the environment and loads a stack accordingly. Only if it's a standalone does it launch the prefStack in the Preferences folder somewhere, otherwise it launches the prefStack that is in the same folder as the app during development. The one that gets compressed into a custom property.





I saw that someone else was doing this... you can store a "main" stack (which needs to be saved) inside the standalone, splash screen engine stack's bundle... and seems to all work just fine...

This has the obvious advantage of making sure they don't get separated, user just sees a single application file.

any caveats to keep in mind? (besides the obvious one of the data stack getting out on upgrade)

skts


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