I'm working on a program with my son that does simple card-based animation, but one of the things he asked how to do in Rev stumped me, and that is doing an "onion skin" - showing a "grayed out" version of the previous card's objects on the current card.
I know how to do *some* of it (I can take actual Rev objects from the previous card, copy them, change their lines/fills/blends/etc. to work and then group them and put them behind the current set of objects on the current card), but what stumps me is how to handle imported/created images. At best, what I'd *like* to do is to basically convert images to grayscale, and at worst I'd settle for turning all non-white pixels a single color of gray. I know I can walk through the imageData and convert things pixel by pixel, but I fear that would be really slow on larger (say 800x600) images (although I haven't tried it yet). Any suggestions? Ken Ray Sons of Thunder Software, Inc. Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
