Thanks, Andres. So a couple of extra questions: how does adding/removing pieces during play work when the pieces are grouped with the board? Are 'out-of-play' pieces actually on the board at all times, but you make them invisible when necessary? Or do you add/remove pieces to the group via scripting throughout a game session?
Also, is there a good tutorial on using relative positions? The Rev docs seem to be skimpy on the subject. Sorry if this is a basic question, I'm still new to Rev. ;) Josh > > From: Andres Martinez > > Hello Josh > > What you want to do is really simple. Just group the > board with the > pieces, and when you need to scroll the board, > scroll that group > instead. It will scroll both the board and the > pieces at the same > time. And to move the pieces over the board, use > relative positions. > We do the same on our Domino game. > > Regards, > Andres Martinez > www.baKno.com > > On Jan 9, 2008, at 10:16 AM, Joshua Lawrence wrote: > > > Hello, all. I want to emulate a board game with > > multiple playing pieces, and the board itself is > > several screens wide, so it needs to scroll. I > know I > > can implement the scrolling board by having its > image > > set up as a group with its location locked and > adding > > vertical and horizontal scrollbars. But the > playing > > pieces (also images) on the board need to be able > to > > change position when the user manually moves them, > and > > also need to scroll in sync with the board image > > (moving in and out of view) whenever the user is > using > > the scrollbars. > > > > Is it possible to achieve that somehow by setting > the > > properties of the game piece images? Or will the > > scrolling of the game pieces have to be done by > > scripting? _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
