On 13 Jan 2008, at 00:06, Randall Lee Reetz wrote:

These are just straight forward questions that question convention.

I think this is worth spinning off into a new thread as it's an interesting topic by itself, and particularly apt to Rev.

For many of us, questioning convention is a necessary part of the 'creative' side of programming - by thinking outside the conventional way of doing things we come up with new ideas, shortcuts, workflows etc. and there can be a lot of enjoyment in it as an intellectual process.

The problem then comes when we evaluate whether this new method/ concept we've thought of is actually better* - sometimes the convention is that way because it's the best compromise for the situation. To put it another way - clichés become clichés for the simple reason that they are based on situations that occur again and again (and again and...).

The reason I think this is particularly relevant to Rev users is the relatively low entry barrier in terms of programming background - many of us on the list have no formal background in programming (on my part nothing more than a bit of Basic and Logo 20 years ago at school) and therefore don't know any programming conventions. The very structure of the system/language/whatever seems to inspire innovation - someone on the list several years ago (Richard Gaskin, Dan Shafer?) had a pithy phrase about the Zen of Revolution, about Rev being what you made of it.

EDIT - a quick attempt to find the quote via Google throws up a surprisingly large number of references to Zen in this list. ;-)
<http://tinyurl.com/2lgjmj>

Or maybe it's just the various ways the docs have been (dis)organised over the years. Grin.


The other main consideration being the target market. If it's a bit of code or an app for your own use then you just use whatever works best. As soon as other people are involved it's a different matter, especially for commercial software, and doubly-so if aiming at the Mac market. For distributed software, convention can be used as a type of shorthand - you don't generally need to explain that Command**-S will saved the document, or explain Command**-X/C/V. People like the familiar and feel comfortable with it. Then there are the exceptions that suddenly take everything in a new direction...


Now, to make this even longer, I'm going to look at a couple of non- Rev apps that have particular relevance to me as a photographer - Apple's Aperture and Adobe's Lightroom. Call it a case study, if you like.

When Aperture appeared on the market it revolutionised certain types of photographic post-processing - it was truly the first widespread application that combined RAW*** conversion, general image adjustments and cataloguing/DAM (Digital Asset Management) features. Before it came out, we had no choice when it came to integrated workflows - there simply WEREN'T any. You'd use Capture One, Photoshop/Adobe Camera Raw or some other dedicated RAW convertor to change your RAWs into something normal like a JPEG, or preferably a non-lossy format such as a (huge file size) 16- bit TIFF or PSD. You'd then catalogue those in iView Media/Cumulus/ Portfolio etc. You might also involve other apps for fast addition of metadata tags, Photoshop for image manipulation, Photoshop, InDesign, Qimage or similar for printing, etc. etc. A complex workflow might involve up to a dozen apps, with a few rare individuals and organisations starting to tie it all together with AppleScript.

Suddenly there was an app that did (or attempted) to do it all - RAW conversions, cataloguing, metadata, printing, web galleries, book design, slideshows etc. As extra sauce, you didn't need to bother with all those cumbersome 16-bit files either, as the RAW file was converted on-the-fly each time you looked at it, with each different variation you wanted being a few KB for the instructions. You might go from 15MB for the RAW file plus 70MB each for the variant versions of the image, to 15MB plus perhaps 1MB for loads of different versions and their thumbnails. Similarly, the organisational structure was virtualised - as each image on screen didn't correspond to a distinct file there was no need to correspond to a folder structure in the Finder, in exactly the same way that iTunes doesn't - you had your main container for images (Aperture Projects, roughly equivalent to an iTunes library), and then you had your lower level of organisational container, the Album - equivalent to a Playlist, so images could appear in multiple Albums without there being multiple copies of it. Next, as you're virtualising the images and any adjustments made to them, you can copy any of the adjustments with a couple of keystrokes. Plus the reliance of Core Image, doing most of the image processing on the GPU.

As I said, revolutionary within it's field - it moved the goalposts for the entire photographic software industry, overnight. Even with the bugfest that was version 1.0.

Then come the problems (apart from early versions being buggy, not supporting many cameras and having insane hardware requirements). It was different from everything that came before, so everyone was learning from scratch. The sheer number of videos that Apple made available for showcasing Aperture was amazing, from day one there were something like fifteen of them up on the website, many being 5-10 minutes long. The box came with an entire DVD of tutorials and barely covered the basics. The support forum was so busy it took down the entire Apple discussion area several times, although nowhere near as much as the iPhone a few years later...

A lack of conventional ways of working made it hard to master for new users.

On to Lightroom. After a long and at times painful beta testing period, Lightroom came out sharing a lot of similarities with Aperture. Virtual versions of images, RAW conversions, image adjustments, cataloguing, printing, slideshows and web galleries built in. Somef big differences in operation, though. Unlike Aperture it's much more tied to the folder structure of your HD, simultaneously making it more familiar to the new user, but losing much of the organisational power of Aperture's purely virtual structure. It used a familiar RAW conversion interface, sharing most of it's conversion code with the ACR plug-in from Photoshop. It was still fairly revolutionary, but it kept a lot more familiarity with existing applications, as you might expect as Aperture was Apple's first move into the field of professional photography software.

Currently there are reputedly four times as many Lightroom users as Aperture users, as Adobe's John Nack likes to mention (http://tinyurl.com/yrnahr ), even though Aperture had around a year headstart. There are other factors such as Apple's notoriously tight lips when it comes to future info, Aperture's high hardware requirements and slow support for new cameras, Lightroom being cross-platform and from a company familiar to everyone for imaging.

But at least some of it is down to convention with Lightroom sticking to convention closer than Aperture, where Apple started with a blank slate.


That was rather longer than planned, but hopefully interesting.
Anyone else have thoughts of programming and convention?

Ian

*For a given definition of better...
** if platform is "windows" then replace "Command" with "Control" in me
*** For the non-photographers, RAW files are basically raw, unprocessed data from the sensor of the camera, requiring conversion into a 'normal' image file. The advantage being much greater control over the image._______________________________________________
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