Russell, how much data and how many cards do you envisage using?
There are many ways of storing data in Revolution, and good
performance is not necessaily hard to achieve.
Can you describe your project a bit?
Best,
Mark
On 14 Jan 2008, at 18:49, Russell Martin wrote:
I realize I'm kinda late to the party on this topic, but I just
want to
express my dismay at finding out that using stacks as databases is
prohibitively slow. That just seems bassackwards.
A big part of why I started looking into HyperCard, SuperCard, and
then
Revolution was because I finally got the genius of the stack of cards
paradigm. Now, I'm being told that the time and effort I've spent
learning how to create template stacks within my projects, clone them,
write them out to disk, and keep my code for their buttons, etc.
inside
of another stack in my project is all for naught because I should have
been learning how to store information in delimited list fields?
Is anyone else bothered by this? Instead of programming around the
stack, shouldn't we be clamoring for Revolution to fix this
performance
problem? I mean, if I can't realistically store large amounts of data
in stacks (and get acceptable speed), then what is the point of
using a
stack based development tool? If I have to store my data as a big
delimited chunk of text and develop methods of iterating through it
and
then populating UI elements from it, then I might as well be using any
other dev tool.
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