Although this does not work for handlers, for names of objects I
always use space. that way I can say for example:
put word 2 of the short name of button 3 -- "autoName 12" --> 12
or:
clone button x
set the name of it to (the short name of button x && "2") -->
"originalName 2"
Quite simple to write, read and edit per code...
On 16 Jan 2008, at 03:14, Kay C Lan wrote:
On Jan 14, 2008 8:18 AM, Randall Lee Reetz
<[EMAIL PROTECTED]> wrote:
I use delimeters so that i can auto deconstruct (this is much
slower if
one has to filter for cap letters).
This is lightning bolt brilliant!
I've had the odd occasion where I've needed to be able to
'interpret' and
'manipulate' an bunch of object names and have usually resorted to
coming up
with some kind of naming convention that forces a prefix and/or
suffix to be
a fixed number of char long so I can search for 'char 1 to 3' (or 4
or 5
or.....because looking for the offset of the char whose charToNum fell
between the range of 65 to 90 seemed more difficult to me that just
going
with fixed length prefix/suffix) which typically resulted in names
that
weren't as self evident as I'd like. To use an underscore, change the
itemDelimiter and search by item is so staring you in the face Rev
chunk
obvious I can't believe I've spent so much time renaming things to
fit my
ever-changing fixed width prefix/suffix system.
I'd like to try and blame Richard, for his excellent 'script style'
bible,
but midWord capitalization for me dates back to the origin of
HyperCard so
it's a habit that clearly blinded me to the advantages that could be
afforded by using a naming convention which ALSO incorporated taking
advantage of chunk expressions.
Randall, any tips, tricks or pitfalls to using this approach?
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