Well my problem is, that I want to create these so called 'components', which are groups with objects in it. Let's say one component could be a group with a button on top and an image. The button sets the filename for the image. Now If I would let the user resize the group, the button nor the image would scale with the group, which would be not looking good. Of course I could use different tool and calculate the new sizes for the objects, but the user will use the pointer tool for other single objects, so a different tool for these 'components' would be very confusing for the user I think.

But really might be, that I need to redesing the UI idea I have come up with.

Sakari Ruoho

On Feb 18, 2008, at 3:10 PM, Mark Schonewille wrote:

Hi Sakari Ruoho,

I believe you have to emulate your own pointer tool. Create tiny buttons and place them at the corners of the object you want to change. Allow the user to drag these buttons and change the size of the object while the buttons are dragged.

Why do you want to do this?

Best regards,

Mark Schonewille

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Op 18-feb-2008, om 14:04 heeft Sakari Ruoho het volgende geschreven:

Hiya Mark,

I should learn to state my problem better.. sorry for that.

The basic idea is that I want the user to be able to use the pointer tool where some objects can be resized and some can't. The objects which cannot be resizen are groups with objects in them. I call them components.

As I understand, while the pointer tool is chosen, the revolution don't send mouseDown messages, correct?

Now the grab command would do this for me, but then I would have to change the tool to browser and keep the pointer cursor in order to 'cheat' the user thinking that the tool is not changing. Maybe this is the only way to achieve this, but this is why I'm asking. Playing with cursors and tools gets the code much more messy, so I want to avoid this if possible.

Maybe the problem is not a programming problem, but application design one. Still lots to learn from Revolution I reckon :D


Sakari Ruoho

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