The iPhone version of XCODE is designed for the iPhone (XCODE Touch) - input and the other
features of the iPhone require it. Also, there is a technical requirement that
you use an Intel Mac with Leopard.

Looks like a major (maybe impossible) job for Rev to be involved in this.

sims

Actually modified xcode code generation for the iPhone has been around for many months, but unsupported by Apple because this was done by the developer community. That's how a number of iPhone apps were developed, though without the benefit of being able to use a debugger or the simulator.

That meant that prior to the release of this SDK, standard code (with some limitations of course - no multiple windows etc) was already being used to make apps for the iPhone. Apple's SDK just takes all this much further.

All the input stuff is in the OS code or frameworks that's built in so you get to inherit lots of stuff automatically as long as you are using Cocoa. There's some new capabilities that are available, but for now, being able to create the kind of apps that we are able to do today (ok, 1 window apps) would already be nice.


Jesse
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