I'm having trouble getting a load url command to work as planned. On a card there's 24 small images, each of which, when clicked, plays one of 24 sounds. All 48 images and sounds are set by loading 48 http urls.
What I'd like to happen is that the 24 images be not displayed until all 47 http urls have been downloaded (are in the cache?). This is the script I've been using : repeat ... load URL tImgPath wait until tImgPath is among the lines of the cachedURLs with messages set the fileName of image "img" of group i to tImgPath load URL tSndPath wait until tSndPath is among the lines of the cachedURLs with messages set the cpSndPath of image "img* to tSndPath end repeat Now, this was working, tho somewhat slowly. The full download would take anywhere from 3 to 15 seconds. But after I extended the card script which includes that load command, the full download takes much longer or even hangs. My first thought is, could a very long card script cause memory-related problems? Another thought is that I don't understand fully how "cachedURLs" works? I assume that the load command puts the downloaded files in some kind of temporary memory, so as to avoid having to download the same files again and again. My final thought was to check the archives. There, I found that the load command can be modified thus: load URL tURL with message tMessage So, I tried that, and, it *was* faster. However, the 24 images are not displaying all at once. Plus, I'm not sure what to do with the tMessage part; for now, I've just added an "on tMessage" to the script, but it doesn't do anything with the message. If I've explained myself well enough, any suggestions how I can make the URLs all download quickly and, to a user's eyes, invisibly? Thank you. -- Nicolas Cueto _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
