My students are animating three characters on a card by hiding and
showing .png images against a background. Each character has a dozen
moves or so, and each move has between 5 and ten frames. Each figure
is approximately 400 x 600 pixels in size. My question is which
would be faster, having the frames be separate image objects and
using hide/show; or having just three image objects that draw their
contents from images on another card with a repeat loop and something
like...
Put image "p1punch" & frameNo of Card 2 into image "Player1Main"?
Speed is important because we are starting to reach the limit of the
computers' ability to display the images.
Thanks in advance,
Mark Greenberg
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