Richard,

The resources were originally used in a program written in FutureBasic. They consisted of a lot of pictures, some graphics of both a pictorial and textural nature, and quite a bit of text. In order to paste them into a Rev stack, I created pages in MacDraft, then copied from them into fields and images created on cards in Rev. This took place over a very long period of time, so I don't remember the exact details as to what I did, but the use of MacDraft was convenient because I needed to edit some of the pictures (clean them up and add some titles to the pictures themselves). I'm very talented with MacDraft, so I'm able to accomplish some pretty wonderful, yet simple results in this way. Some of the graphics had originated as hand drawn sketches that were scanned into a variety of different formats (by the original artist).

It's going to be pretty difficult to determine all of the whys and wherefores. Since it is a one time occurrence, in all likelihood, probably not worth worrying about at this stage of the game.

Thanks for your interest,

Joe Wilkins

On Apr 24, 2008, at 12:46 PM, Richard Gaskin wrote:

Joe Lewis Wilkins wrote:
Hi Richard,
Thanks for your comments.
I don't even know what the Profile Manager is. The stack with which I've had problems was created in Rev from scratch, though many of the elements used were originally resources created with ResEdit from a variety of sources.

I'm not sure I understand:  What are you doing with those resources?

I'm sure there's a way to determine the source of the problem, but at the moment I'm not sure what it is. I can only say that the native objects in Rev have held up well across a variety of platforms I've deployed on, so once we figure out what's happening in your project I'm sure yours will do as well.

--
Richard Gaskin
Managing Editor, revJournal




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