2008/4/29 Colin Holgate <[EMAIL PROTECTED]>:

> At 5:23 PM +0100 4/29/08, David Bovill wrote:
>
> > Is there an equivalent in Rev - if not can anyone translate this to some
> > basic math functions?
> >
>
> Shift left is the same as * 2. 31 << 3 would be the same as * 8.
>
> What was it that you needed to achieve?
>

I'm making a start on the Map library as part of a suite of open source API
libraries. This JavaScript function is for a Mercator Projection used in
Google maps amongst others. The script looks like this:

function Adjust(x,y,deltaX,deltaY,z)
> {
>       var offset=268435456;
>       var radius=offset/Math.PI;
>
>       function LToX(x)
>       {
>               return Math.round(offset+radius*x*Math.PI/180);
>       }
>
>       function LToY(y)
>       {
>               return 
> Math.round(offset-radius*Math.log((1+Math.sin(y*Math.PI/180))/(1-Math.sin(y*Math.PI/180)))/2);
>       }
>
>       function XToL(x)
>       {
>               return ((Math.round(x)-offset)/radius)*180/Math.PI;
>       }
>
>       function YToL(y)
>       {
>               return 
> (Math.PI/2-2*Math.atan(Math.exp((Math.round(y)-offset)/radius)))*180/Math.PI;
>       }
>
>       return 
> {x:XToL(LToX(x)+(deltaX<<(21-z))),y:YToL(LToY(y)+(deltaY<<(21-z)))};
> }
>
>
And its the last line that looks tricky. The

> deltaX<<(21-z)
>
> is the bit I guess i am looking most to figure out?
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