Only one comment I'd make, and that is that: set the imageData of image 1 to the imageData of image 2
requires both images to have the same width and height, whereas: put image 1 into image 2 causes image 2 to resize to fit the size of image 1 automatically. Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ ----- Original Message ----- From: "Scott Rossi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 05, 2003 1:14 PM Subject: Re: Storing images > Recently, "Jim Hurley" wrote: > > >>> A more elegant or less cumbersome solution (and idiot proof for the > >>> end user) would be to embed the single images in some "secret" place > >>> from which they might be referenced and a different size and > >>> location for the image could be locked on each card. > >> > >> Again, a group is one solution. Or, place all your master images into a > >> substack "library" and create images and/or buttons that reference the > >> substack. > > > > Thank you for this suggestion. A group wouldn't work for me--the > > image is to be placed only on selective cards. > > Just in case you didn't catch this, groups *can* be placed on selective > cards. You can either manually place groups on the cards you want, or > create a series of cards with the group applied and then remove the group > from cards as needed. > > > > But importing from a > > substack might. How does one import the image from the subgroup to > > the main stack? > > You don't need to import the image (it's already in your stack!), you simply > reference the id of the image: > > set the icon of btn display to id of img source of stack library > > Or set the imageData of your target image (which effectively duplicates the > source image, as opposed to referencing it, as above): > > set the imageData of img display to \ > the imageData of img source of stack library > > > > And may the image then be sized on each card in the > > main stack when imported without appending a preOpenCard script? > > How would you expect to resize an image without using a script? > > In any event, as Bj�rnke noted, setting the imageData of one image to > another apparently requires that the width/height of both image objects be > equal. Then imageData can be set without issue, and the target image can be > resized as needed. > > set rect of img display to rect of img source of stack library > set imageData of img display to imageData of img source of stack library > > Bottom line is, if you need the ability to resize images, you'll need to > work with image objects, not referenced buttons. > > Regards, > > Scott Rossi > Creative Director > Tactile Media, Multimedia & Design > ----- > E: [EMAIL PROTECTED] > W: http://www.tactilemedia.com > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
