Contextual menus not working for me either... but for years I have put toggles on palette windows during dev... this works great: make it a check box btn ( if you want to see it) or make it transparent, borderless, nameless btn in some location you can remember (if you don't like to see it on the interface... later if you forget you can find it in the application overview)

on mouseup
if the mode of this stack is 4 then
toplevel this stack
else
palette this stack
end if
end mouseup

or "remotely" from another stack, say stack "Dev Tools" which has a button:

"Edit Favorites Window"

on mouseup
if the mode of stack "Favorites" is 4 then
toplevel stack "Favorites" ## allows editing
else
palette stack "Favorites" ## restore to palette
end if
end mouseup



On Thursday, February 6, 2003, at 05:08 PM, Sarah wrote:

If the stack is in palette form, it is NOT editable. If you use "topLevel" to make it a normal stack, then it can be edited and worked on exactly like a normal stack. In you are using the pointer tool (as if editing) and you control-click on the stack, a contextual menu pops up which allows you to do various things among which is an option to change the mode of the stack. This is what you can use to set the style back to palette when you are finished editing. You can also use the Application Overview to open a stack in any mode.

Cheers,
Sarah

On Friday, February 7, 2003, at 12:13 pm, [EMAIL PROTECTED] wrote:

The Rev documentation says you can make a palette editable with the topLevel function and then control click (MacOS) and a contextual menu will open which allows you to edit a palette and of course study the scripts etc.� Does anyone have experience with this?� I'm not having any luck with it.

Jack

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