Sivakatirswami wrote:

Aloha, Richard:

I got to see your picture from Andre's camera as you roamed the dry zone in Nevada. We had a center in Virginia City for years. I loved the silence of the desert!

After living in Los Angeles for so long, I consider it invaluable. :)

Anyway, I can now put a face to your name. The man who told me about metacard years ago and i never looked back...(smile)

It's been a good journey, eh?

But if I'm not mistaken, didn't we first meet at a SuperCard conference in '96? Or was that another gentleman from your ashram?

I have an interest in the above "send" issues... You say "...then the repeat loop will continue, and DoSomething (like all timer messages) will only be fired once the engine hits idle."

But, are they not piling up in the MessageQueue, to be executed, one after another, never the less? And if params are sent along with the cmd, are they also queued up?

That's my understanding: all pending messages are queued until idle, which can raise concerns about the sort of race conditions the original poster mentioned.

One of the best ways I've found to reduce CPU usage is to turn down the frequency of any polling timers (timers that call themselves); for the user there's often not much difference between 1/100th of a second and 1/20th, but it can take a huge load off the CPU to turn it down.

Also, in polling timers I've found it very helpful to first check to see if a message is already queued before queueing it again, e.g.:

 on DoPolling
   DoSomething
   if "DoPolling" is not in the pendingMessages then
     send "DoPolling" to me in 200 millisecs
   end if
 end DoPolling

Without that check, if the time between idle exceeds the time to your next pending message you can queue up redundant calls.

--
 Richard Gaskin
 Fourth World Media Corporation
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