On Jul 17, 2008, at 8:16 AM, Mark Schonewille wrote:

Hi Josh,

Apparently, QT Player takes some gamma value into account, while the Rev player object can't do that. I don't think there is any solution for this other than using a different codec (which won't take any gamma values into account at all).

In Revolution, one may set a gamma value, but it applies to PNG images only, AFAIK.

Are you sure that your player object doesn't have any inks or blendLevel set?

--
Best regards,

Mark Schonewille


Hi Mark,

No, it doesn't have inks or blend, other codecs match up perfectly.

Thanks for your reply, I think this is something we'll just have to live with.

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