On Jul 17, 2008, at 8:16 AM, Mark Schonewille wrote:
Hi Josh,
Apparently, QT Player takes some gamma value into account, while the
Rev player object can't do that. I don't think there is any solution
for this other than using a different codec (which won't take any
gamma values into account at all).
In Revolution, one may set a gamma value, but it applies to PNG
images only, AFAIK.
Are you sure that your player object doesn't have any inks or
blendLevel set?
--
Best regards,
Mark Schonewille
Hi Mark,
No, it doesn't have inks or blend, other codecs match up perfectly.
Thanks for your reply, I think this is something we'll just have to
live with.
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