On 3 Sep 2008, at 17:25, Richard Gaskin wrote:


Advantages are very smooth animation .... The main disadvantage is a hellish processor load...


It's generally considered better practice to use these four handlers for custom dragging operations:

mouseDown -- to set a flag
mouseMove -- checks the flag and does the work
mouseUp -- clears the flag
mouseRelease -- also clears the flag

Yes but that method will lag much more then using grab, viewable by the lone eye, while most users will never notice the huge processor load when using a repeat loop. As a game oriented developer, I prefer the second back draw.


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