Now I understand, I didn't consider not to tell rev how many sub arrays there would be. I have no clue when this would be useful though, maybe you can explain that?

At first I wanted to write an example function that uses the paramCount, so it would automatically fill the array in a switch (at some point you do know what the max subarray count would be). But that'd be way too complex, and you'd need one for putting, and one for getting, so they'd suddenly be a kind of strange cprops. Using do is certainly the simplest way, but if you really care for speed, maybe such a function could be useful, despite the complexity?

This is a rather interesting topic to me :D

On 11 Sep 2008, at 23:13, Trevor DeVore wrote:

On Sep 11, 2008, at 5:02 PM, Björnke von Gierke wrote:

On 11 Sep 2008, at 22:49, Trevor DeVore wrote:

put "some string" into theValue
put "[people][1][name]" into theKey ## assume you didn't know the full path to the key in advance.
put "put theValue into theArrayA" & theKey into theDo
do theDo

I'm not sure I understand the problem here, what prohibits the use of the following way to achieve the above?

on mouseUp
put "people" into theFirst
put "1" into theSecond
put "Name" into theThird
put "some string" into theArrayA[theFirst][theSecond][theThird]
end mouseUp

Besides less readability, more lines of code, etc. of course. Still if you don't know what the keys will be beforehand, then you'll have them individually in vars anyway, right?

Probably not understanding the problem correctly

Hi Björnke,

In your example above you assume that you know there are three dimensions. But what if you do not know how many dimensions you will be referencing? When this is the case then your variable is going to have the full path (from 1 to x number of dimensions) but the engine does not have a means of using that variable to grab the keys value without resorting to 'do'.

And yes, there are times when having this ability is very useful.

Make sense?

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