< wait (the duration of player "myPlayer" / the timeScale of player "myPlayer") seconds>
This works and that's most important, but... Everything, including user interaction, suspends while the sound is playing, thus preventing the user from stopping the sound in midplay. If these sounds are brief you can probably 'get away' with that, but it's friendlier to leave control to the user. Klaus' SEND example allows for interruption during and between sound plays. I wonder why playstopped isn't 100% reliable. Jim Lambert _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
