Jacque, (my guardian angel!)

Thanks for the support. Actually, I'm doing exactly what you've suggested, but it's not opening "myRealStack" (smile). The only difference is that I didn't include the statement "close this stack", since I thought that probably wouldn't work; and I never got back to trying that. Also, I have been trying to make sure it worked in the IDE w/o doing a build. Shouldn't it?

Joe Wilkins

On Sep 21, 2008, at 2:59 PM, J. Landman Gay wrote:

Joe Lewis Wilkins wrote:
Good to know, Ken. this time I think I'll go with the Splash screen once I figure out exactly how to tie it to my original stack; I assume it has to do with making my stack a substack of a new mainstack (the Splash screen stack); not quite as easily done as I thought, but...!

You're trying to make it too hard. Just leave your stack as-is, don't use it to build an app.

Make a new stack, size it smallish like a splash screen, put any images on it you want people to see when it starts up, and put (at least) one line of script in an opencard handler on the first card:

on opencard
wait 3 seconds -- or whatever
close this stack
go stack "myRealStack"
end opencard

Build this "stub" stack into a standalone. Put your real stack in the same folder with the standalone. Double-click the standalone to launch it.

It will open, wait a few seconds, open your working stack and close itself. That's all a "splash" stack does. You can add other things to the splash stack if you want to make it fancier or perform other actions before your real one opens, but basically it's just a player. It's also a good place to store common handlers if you want, because all open stacks will have access to its stack scripts, but you don't have to do that.

Jacque

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