Yes, but any explanation of libraries should also include **components**: my recent attempts to employ libraries consistently for the first time (embarassingly this was many years after I started scripting) revealed soon enough that a library in the sense of something invoked by "start using" or similar is, in Rev, a **script** library only. If you want a library of objects, then you just have to have a set of re-usable stacks or substacks which you organise yourself, and which contain the cards, fields, buttons etc and their interactions which you want to re-use: a good example is a registration suite for an application, where the user is given a key after paying: the key has to be validated and the new status of the app stored; the look and feel of the registration process will be part of a consistent style which the developer will want to project. Thus most developers will use the same mechanism again and again, so a component approach is the way to go.

I have ended up with some 'pure' script libraries and some component stacks, but AFAICS there is no particular mechanism in Rev for helping with the component side of things - or at least I couldn't find any explanation of that type of re-use.

Graham

On Mon, 22 Sep 2008 14:49:00 -0400, "william humphrey" <[EMAIL PROTECTED] > wrote:


I can't wait to read your piece on structure. I imagine it will take a while to write as you will need a simple explanation on how to make a library.

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