It's worse than that... the processor is ARM, and if there's an
architecture that we never had an engine, well that is arm... we had
x86, ppc and sparc for a while...

On Tue, Sep 23, 2008 at 2:24 PM, Thomas McGrath III
<[EMAIL PROTECTED]> wrote:
> François,
>
> Stacks will not run natively on the iPhone with any version of the Rev
> player. This is because most of the controls on the iPhone are not
> compatible with the controls in Revolution. This means that buttons, fields,
> images, players, etc. will not port over. The code might since that is just
> text until compiled. The player/IDE would need to provide a set of controls
> 'specific' to the iPhone and stacks would have to adhere to these. So any
> old stacks would need to be rewritten.
>
>
> Regards,
>
> Tom McGrath
>
> On Sep 23, 2008, at 11:24 AM, François Chaplais wrote:
>
>> There have been stories on the web of the difficulty of publishing an
>> application on Apple's App Store for the iPhone. Getting paid is another
>> story.
>>
>> Here I think revolution can have an original position: if a stack
>> runner/player is made available on the iPhone (for free or for a small
>> price) then revolution developers (who, remember, have paid their fee to
>> develop with rev) could make their stack available on the internet (free or
>> paid for), then have it downloaded by wifi (for instance) to the iPhone/iPod
>> Touch ("à la" air shairing) and use it on the phone. The download could be
>> implemented inside the Stack Player app.
>> The developers would short circuit Apple's certification process: you
>> download a file, and not an executable.
>>
>> What do you think of this business model?
>> And is the stack player implementable considering Apple's possible
>> restrictions?
>>
>> Best regards,
>>        François
>
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