Hi Andreas, Yes I did use your script. To avoid issues I used it into a new stack. When I use my script in a button everything works fine but when using the arrowkeys it doesn't because, like I said, the key is hold down the whole time. The script for the arrow keys is used as a stack script.
William 2008/9/27 Andres Martinez <[EMAIL PROTECTED]>: > Hello William > > Did you try the solution I proposed? > > Regards, > Andres Martinez > www.baKno.com > > On Sep 27, 2008, at 3:11 PM, William de Smet wrote: > >> Hello Eric and Andreas, >> >> My problem is that the arrowkey is hold down and not being pressed >> quickly several times. >> So there is no keyup. >> Or do I not get what you mean? >> >> The flushEvents doesn't work either :-( >> >> greetings, >> >> William >> >> >> >> 2008/9/27 Andres Martinez <[EMAIL PROTECTED]>: >>> >>> Hello William >>> >>> An easier way to use the arrow keys is whit the "arrowKey" handler. But >>> unfortunately it keeps being sent while the key is pressed. >>> >>> What you need is a way to check for the key being released. The following >>> code will do the trick >>> >>> ON arrowKey theKey >>> if (theKey = "Right") and (not pressed) then >>> move img "dummy" relative 30,0 >>> put true into pressed >>> end if >>> END arrowKey >>> >>> ON rawKeyUp keycode >>> if keycode = 65363 then put false into pressed >>> end rawKeyUp >>> >>> Regards, >>> Andres Martinez >>> www.baKno.com >>> >>> On Sep 27, 2008, at 7:32 AM, William de Smet wrote: >>> >>>> Hello all, >>>> >>>> For my little son (4 years of age) I am making a little car game in >>>> which he can move a car around the screen using the arrowkeys. >>>> I made a few obstakels (walls) so he has to move around them but when >>>> he hits them he is send back to the beginposition. >>>> Not to difficult for me to make :-) and a lot of joy for him!! >>>> >>>> But now I found a 'bug' in my own game :-( >>>> When you keep the arrowkeys pressed down (instead of just one press) >>>> and hits an obstakel there is now hit and he is not send back to the >>>> beginposition. >>>> How do I prevent this? >>>> >>>> I use the following: >>>> if theKeyNumber is 65363 --rechts >>>> then move img "dummy" relative 30,0 >>>> >>>> if intersect (img "dummy", grc "muur") >>>> then send mouseup to btn "start" -- btn start send the car beck to its >>>> beginposition >>>> >>>> Thanks! >>>> >>>> William >>>> _______________________________________________ >>>> use-revolution mailing list >>>> [email protected] >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-revolution >>> >>> _______________________________________________ >>> use-revolution mailing list >>> [email protected] >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription >>> preferences: >>> http://lists.runrev.com/mailman/listinfo/use-revolution >>> >> _______________________________________________ >> use-revolution mailing list >> [email protected] >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-revolution > > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
