Hello Jacqueline, thanks for replying. I now tried three different things, working with Rev 3.0: - selected "brushes in the standalone settings and used the smallest round brush: 8 - imported a self made image 32x32 pixels and an opaque area of about 8x8 pixels (similar to the standard brush 8) - imported a self made image 8x8 pixels with an opaque area of about 4x4 pixels. All three approaches get a similar ugly result. The only difference is the 4x4 brush, where the line is just slimmer, but same ugly.
I am developing on Win and build the Mac standalone on Win. Could it be the standalone engine on Mac? Perhaps my approach is wrong. I have an image (foto), where the user can paint on. Perhaps the pixels of the existing image influence the pixels of the brush? Perhaps I should try to create an empty image above the other to paint with the brush or something like that. Tiemo > > I've never seen this happen, but it might be because the brush images > change IDs when you copy the brushes into the mainstack. Instead of > doing that, remove the brushes substack and try selecting "brushes" in > the standalone builder. That will make sure the IDs are correct. > > If you are using an older version of Revolution, "brushes" were not > included in the SB. I think they were added in 2.9. > > -- > Jacqueline Landman Gay | [EMAIL PROTECTED] > HyperActive Software | http://www.hyperactivesw.com > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
