James Hurley wrote:

Wilheim,

I see what you mean about the those flipping (no vulgarity intended) flat spots, depending on the direction of the scan, left to right, or right to left.


Just to find out what happens I tested all possible permutations of the "scan direction" based on your script:

1. With your original setting

1 to tHeight
1 to tWidth

we get the edges on the RIGHT and BOTTOM.

2. Reversing the scan to from right to left

tHeight down to 1
tWidth down to 1

we get the edges on the LEFT and TOP.

3. With

1 to tHeight
tWidth down to 1

the edges appear on the LEFT and BOTTOM.

4. With

tHeight down to 1
1 to tWidth

the edges are on the RIGHT and TOP.

I have no way to account for this. I suspect the flip flop must occur when setting the alphaData, but that is a wild guess.


Do you mean the generated mask would be totally round, only when applying the mask the edge effects appear?

The "double mask" solution (3rd button in my "Three Masks" stack) seems to contradict such an explanation. Combining the two first masks (generated by permutations 1 and 2 above), i.e. first combining the masks and then transferring the alphadata, apparently results in a round mask and an oval without edges.
I wrote a CARD script which seems to confirm that the TOP and LEFT of a rectangle are within (in the Run Rev within() fuction sense) while the right and bottom are not.

If you create a square graphic, 100 units on a side and make it opaque, you will find if you click into the square and run the mouse over the square, that the two within functions (user defined and Run Rev defined) do agree on the RIGHT and BOTTOM but they do not agree on the TOP and LEFT. Of course they agree everywhere within the boundary.

So the mystery goes on.


I get the same results with the square graphic (and your improved script of your next post). Indeed, the mystery goes on.

Best regards,

Wilhelm


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