Yes, I love the gradient feature. If you haven't yet -- check out the
fillGradient property. It's a style property and uses the 3.0 multi
layer property structure. It's actually a property set, with lists of
lists inside.
One can actually set most of the gradient parameters of a graphic object by
set the fillGradient of graphic B to the fillgradient of graphic A
I can imagine someone will be making a tool to get further into
control of this object.
For instance the the only way to 'get at' the list of gradient
"stops" is by script:
fillGradient["ramp"]
A return delimited list of gradient stops (see below) that
define the layout of the of the gradient.
A gradient stop is a comma is a comma delimited list of numbers that
specify the following values:
position - number between 0 and 1
red, green, blue - numbers between 0 and 255
alpha - number between 0 (transparent) and 255
(opaque), if omitted it is assumed to be 255.
A simple iTunes-like ramp would be described like this:
0.01389,195,200,174
0.98610,252,253,230
there's a lot of "stuff" in here! As it turns out, the built-in
gradients open up new avenues of gui and gauge design.
I just spent the afternoon getting to know the new Gradient Pane and
reproduced a GUI sample from online. The result? I am very happy
with the gradients and especially with the blending of highlights
and shadows and borders and fills. WOW this really makes creating
gradients a great part of my tool set. I used to have to go straight
to Photoshop and back again but now these gradients are really
possible in RR and fully scriptable to boot.
Very impressed.
Demo Skin on left and Revolution skin on the right. (Other than the
OS specific controls the Revolution one is awesome.)
http://gallery.me.com/mcgrath3#100236/Picture-2033&bgcolor=black
Tom McGrath III
--
stephen barncard
s a n f r a n c i s c o
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