Alejandro,

I think between using a card based approach as rooms or scenarios and simple logic that this type of application is a perfect match for Revolution. I would look into using switch statements for multiple choices and also random() to add a little uncertainty to the game aspect.

It helps to draw out the flow of the story/game on paper to realize where the turning points need to be.

Also, along the lines of Myst you can have turning points that take you to a 'special' area that can include puzzles and animations etc. Se AnimationEngine for ideas on that.

I always wanted to do a 'web' based treasure hunt type game that combined a desktop app for its base and web sites out there with key pieces of info to complete the story.

Anyway, as to your question, I don't think there are any unsurmountable roadblocks for a program like this. The only difficult part would be animation.

And don't forget you can use the free iTunes Library Suite to include a background sound track for your story/game made up of the End Users own music library.

HTHs

Tom McGrath III
Lazy River Software
[EMAIL PROTECTED]

iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html





On Nov 12, 2008, at 10:16 AM, Alejandro Tejada wrote:

Hi,

Recently, i have been studying the didactic possibilities for young students of creating works of interactive fiction with a custom made application
created with RunRev:

http://en.wikipedia.org/wiki/Interactive_fiction

From my single point of view, creating in RunRev such kind of application should
be a fairly simple programming task, but surely i am missing some important
information.

Does one participant in this mail list have already created a similar application? Do you remember any specific unsurmountable roadblocks during development?

Thanks in advance.

al




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