Graham Samuel wrote: >> Does the second player have its alwaysBuffer property set to true? > > That was it! The alwaysBuffer has to be set to false! Why in the name > of thunder is that?
Everything in computing is a set of tradeoffs. In this case, it's a tradeoff between performance and masking. Masking is a computationally intensive thing to do: QT needs to render each frame into a buffer to mask it before blitting it to the screen. Without the alwaysBuffer, QT seeks to optimize performance by using the card as a projection screen of sorts, blitting directly over whatever may be there. -- Richard Gaskin Fourth World Media Corporation Developer of WebMerge 2.2: Publish any database on any site ___________________________________________________________ [EMAIL PROTECTED] http://www.FourthWorld.com Tel: 323-225-3717 AIM: FourthWorldInc _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
